As there is just over a week left until Dog Park goes live on Kickstarter, this will be my last Designer Diary entry on Board Game Geek for now. In this post, I discuss developing the two and solo player experiences. As I play most of my leisure games at two players, I really wanted to nail this mode. In the extract below I talk about some of the problems I encountered during development.
Dog Park naturally developed as a 3-4 player game and as such I had a decision to make when it came to working on the 1-2 player experiences. Should I try to simulate the 3-4 gameplay or create something different for these lower player counts? The results truly are a mixture of the two options. Although in order to achieve engaging results at both player counts first I had to grapple with two main issues: too little choice and too much space.
- Lottie Hazell, Designer Diary 6: Developing the Two Player and Solo Game (Source: boardgamegeek.com)
You can read the full Designer Diary here. And for more information about Dog Park, click here.
If you’re enjoying reading about how Dog Park has been designed, do come and join the Dog Park Facebook Group. There I post more informal mini designer diaries. You can also subscribe to the Birdwood Games monthly email below to receive monthly letters from me detailing my most recent design projects.